If any characters are missing from your font, these will not display correctly in game. Daggerfall Unity uses standard Unicode codes for all text. You will need to supply a TTF or OTF font representing all the Unicode characters required for your alphabet. But if you still want to assign a new font for other reasons, then keep reading. The built-in Daggerfall Unity fonts contain a full complement of Latin characters. English, French, Italian, Spanish), you can skip this section. ![]() If you’re writing translations using Latin characters (e.g. Start by locating the below path in your Daggerfall Unity installation. Throughout this whole process, we’ll be placing files somewhere in the DaggerfallUnity_Data\StreamingAssets folder. This functionality is built into Windows and other major operating systems. A way of extracting ZIP files and creating new ZIP files to distribute your translations.The built-in fonts have a full complement of Latin characters, but you’ll need to provide a font with the appropriate characters for whatever dialect of Kanji, Cyrillic, Hangul, etc. A suitable TTF or OTF font representing your alphabet.You can technically get by using any text editor, but it’s best to use a dedicated spreadsheet tool. A good CSV editor such as Microsoft Excel or Google Sheets.Setting up using the DaggerfallGameFiles method is recommended, but you can also use Steam release to get started. A working copy of Daggerfall Unity 0.15.0 or later.To create translations for Daggerfall Unity, you’ll need the following to get started: Rather than another multi-part tutorial series, this article will speedrun the whole translation process showing how everything is done as quickly and clearly as possible in a single article. Instead, all text is edited in plain CSV files using your editor of choice and can be distributed along with fonts in a simple ZIP archive. From release v0.15 and later, it’s no longer necessary to use the Unity Editor, write any code, or package a. ![]() ![]() I’ve listened to your feedback and completely reworked localization to simplify the entire process and remove technical hurdles. This approach placed a heavy technical burden on the translator, who just wants to get down to writing text. In previous releases, translating DFU was a challenging process requiring the Unity Editor and writing code to load fonts and replace string tables at start. Localization in Daggerfall Unity has taken a big step forward.
0 Comments
Leave a Reply. |